The Mana is an abstract strategy game has been invented by Claude Leroy in 2005.
This game inspiration using a Polynesian concept (the mana).
Each player controls one Damyo and five Ronin and tries to capture the opponent’s
Damyo with his own Damyo or one of his Ronin.
Each player in turn moves one of his pieces.
- A piece starting movement on a single square must move one square, a piece
on a double square must move two squares and a piece on a triple square must
move three squares.
- A piece can move horizontally or vertically but not diagonally.
- A piece can change direction during movement.
- A piece can not pass over an occupied square.
- A piece can not cross the same square twice during its movement.
- A piece ending its movement on a square with an opponent’s piece captures
that piece (the piece is removed from the gameboard).
NOTE: If the captured piece is the opponent’s Damyo the game ends!
Mana is used to restrict the opponent’s movement. When the first player finishes
his first move he places the Mana on his just moved piece. The other player must
then move a piece (Ronin or Damyo) located on the same type of square as the first
player’s Mana carrying piece. When he finishes his move, he places in turn the Mana
on his just moved piece restricting other player’s next move, and so on. (So each
piece that has just moved becomes a Mana carrier).
There are two exceptions:
- No pieces are located on the same type of square as the Mana carrying piece, or...
- Pieces are located on the same type of square as the Mana carrying piece but they
can not move their full movement (because they are blocked by other pieces).
In both of these cases the player has two choices:
Move another piece (in that case that piece will move according to the type of square
that it occupies)
or
Take one of his captured Ronin and place it on any empty square. (Returning a captured
Ronin to the gameboard ends the player’s turn).
See Also: https://www.jocly.com/#/game/mana Video: http://www.youtube.com/watch?v=vWPlWiLOGu8 |