"Zillions of Games" Engine Plug-in 1/7/01
hope that this sample game-engine plug-in will be extremely useful
to you as you go about creating your own games to work within the
is the ReadMe.txt file (also included in the downloadable zip file):
of Games (www.zillions-of-games.com) supports an API for plug-in
game engines. This sample demonstrates how to make a working plug-in
for Zillions of Games v.1.2.3. The Visual C++ 6 project and all
source code are included, as well as the built engine, Sample.dll.
Documentation of Zillions plug-in API can be found in plugin.html,
which is also included.
engine is intentionally simple: it plays random moves in 19x19 Go-Moku.
Note to users of the free Borland Command Line Compiler:
1) rename "Engine.def" to "RandomGoMoku.def", and
2) compile with: "bcc32 -WD RandomGoMoku.c"
Note: This code is provided "as is," solely for demonstration purposes
and with no warrantees. Code from the included C files may be used
freely in Zillions plug-ins. However, the included BMPs may not
here to download the sample.